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I particularly liked this as I often have trouble in these types of games with the perspective while fighting (Game Boy Color's limited memory saves the day!). When you enter a room that has monsters you'll get a quick cut-scene to get you prepared and then the view changes to more of a A?-style to get a better perspective. You'll need to examine everything and you will find that although there is a lot to look at, you won't necessarily need everything you examine. You can also examine or pick up items by pressing the B button. If you can't go somewhere, the character won't go there. Moving around each screen is simple, just push the D-pad in the appropriate direction. You'll also find that many areas are simply inaccessible at any time during the game - best I can guess is that they exist in versions of the game on other platforms but had to be pulled for this one. And yes, everything is used somewhere - after it's no longer useful it'll disappear from inventory. As you roam Shadow Island, you'll find many items that will be of use to you.
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Less seasoned puzzle players will find these a good challenge. Although there are a good amount of puzzles, most aren't very challenging, as the item you need to solve the puzzle is usually pretty close by, hiding somewhere, and most are pretty obvious solutions. You can tell that a good chunk of the cartridge's memory was taken up with background graphics, which means there was less to put into the puzzles. There's a good mix of both, although you'll spend most of your time exploring and solving puzzles. The game is broken up into explore mode, battle mode, and inventory mode.Īs Edward, you will walk around, screen by screen, to different locations where you'll fight off monstrous creatures and solve puzzles. As with most games of this style, the interface is a little complicated at first but you will pick it up as you play and it becomes quite simple to manipulate. Alone in the Dark: The New Nightmare is an action/puzzle game set in a 3D environment.
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